The court of Dice Goblins (the audience) have gathered, and welcome you to their ranks, to watch (and influence) a story of heroic deeds, challenging tribulations, and giggle-inducing goofs.
Dice Goblins is our epic monthly D&D campaign where a Dungeon Master guides Improvisers through a perilous adventure armed only with their dice, some hit points and their Impro skills!
(Knowledge of D&D and/or previous episodes is not required!).
The players arrive with fully created characters and play the game as you’d see it at a real table with hilarious consequences.
This two-hour show is perfect for people who love a good story, watching players problem-solve, argue, strategise and spiral into chaos in real time.
Dice Goblins Season 2: Red Sky at Night
Across the wild world of Yonder, far beyond the reaches of the Gnarled King’s forest, the great city of Redgate overlooks the sea. The bounty of the tides and the rich surrounding lands have allowed Redgate’s noble houses and merchant guilds to prosper. A great castle, the Ruby Citadel, stands above all, it’s highest tower holding the enchanted jewel that grants its name. Just as the sun’s last light fades, this giant ruby glows fiery red, casting its light for miles to guide ships to safe harbour and stain the city’s shadows with crimson.
But what of those who start their days in those red shadows? Redgate’s underbelly teems with swindlers, smugglers, sell-swords, and charlatans looking to make a deal. Our crackerjack crew are out for a big score: the kind that could set you up for life. Will Lady Luck smile on them? Will Dice Goblins rolls help or hinder? Will the glow of the red sky blot out their lucky stars?
Join us to find out!
Dunegon Master: Adam Hembree
Players this Season: Rik Brown, Katherine Weaver, Hudson Emery, Jamie Yung - With special Guest Jessica Luu
Illustrator: Andrew Kepple
Musician: Jake Leaney and Panfred Reed